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Combat

Combat

Combat Basics

Fundamental combat mechanics including initiative, actions, and turn order
Combat

Melee Combat

Rules for close-quarters fighting with weapons
Combat

Ranged Combat

Rules for bows, crossbows, and thrown weapons
Combat

Alternative Combat Rules

Optional rules for more complex and tactical combat
Combat

Mass Combat

Rules for large-scale battles and warfare

Magic

Magic

Corruption System

How corruption affects characters and mystical powers
Magic

Mystical Traditions

Different approaches to magic and mystical powers
Magic

Advanced Magic Rules

Complex magical mechanics and rituals

Core Rules

Core Rules

Attribute Tests

How to make attribute tests and determine success
Core Rules

Health and Healing

Rules for damage, wounds, and recovery

Character Creation

Character Creation

Character Creation Process

Step-by-step guide to creating a new character
Character Creation

Alternative Character Creation

Different approaches to creating characters

Equipment

Equipment

Equipment and Weapons

Rules for weapons, armor, and gear

Character Development

Character Development

Experience and Advancement

How characters grow and improve over time
Character Development

Downtime Activities

What characters do between adventures

Social

Social

Social Combat

Rules for verbal conflicts and negotiations
Social

Reputation and Influence

How characters build and use their reputation

Crafting

Crafting

Crafting and Artifice

Rules for creating items and magical artifacts

Survival

Survival

Environmental Hazards

Rules for surviving in dangerous environments

Game Master

Game Master

House Rules Guidelines

How to create and implement house rules