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⚔️ Racial

Racial
+0 XP

Earth Bound

The creature is bound to the world in an intimate way, as if originating from the bones of the world and still being part of its foundation. It has no soul and suffers damage instead of corruption; temporary corruption causes bleeding wounds on its body. Permanent corruption instead causes a permanent reduction to the basis for calculating the creatures Pain Threshold. In practice, this means that the Pain Threshold is reduced by 1 for every other point the creature suffers in permanent corruption. Its Toughness is not affected. If the Pain Threshold is reduced to zero, the creature dies of internal bleeding and failing organs. Once dead, the creature cannot become undead and it cannot be contacted with the ritual Necromancy. The corpse decays and reunites with the slop and dust of creation, without leaving any kind of spiritual trace behind.
Source: Advanced Player's Guide
Racial
+0 XP

Long-lived

Once adulthood is reached, the aging process of the character slows down. The character can live up to two or even three centuries if its life is not shortened by violence, poison or disease. The creature’s long lifespan makes it prone to do things at a slow pace, but this is compensated by the attitude that what is worth doing is worth doing well, which over time results in a considerable degree of expertise. Long-lived has no effect besides what it implies in terms of playing the role.
Source: Core Rulebook
Racial
+0 XP

Provocative

If the enemy already is in a berserk rage no need to roll is necessary, the andrik automatically succeeds taunting the enemy to their wit's end. Enemies with the Steadfast ability will be able to roll resistance every round to regain their senses. When using Provocative the andrik immediately loses the advantage of the trait Diminutive.
Novice: Free. The andrik can with a successful [Resolute←Cunning] roll get an enemy unduly provoked, allowing the andrik a se...
Adept: Free. The andrik's ability to infuriate the enemy gives them not only a second chance to successfully roll Defense an...
Master: Active. The andrik is a supreme mocker and can with quacking singing and obscene dance bring an entire group of enemi...
Source: Advanced Player's Guide
Racial
+0 XP

Robust

The character belongs to a race of creatures that are naturally tall and often continue to grow their entire lives. But there are variations: some grow quickly, others more slowly while some hardly seems to grow at all.
Novice: Special. The character is close to seven feet tall and very strong. Such a towering body is easier to hit in combat, ...
Adept: Special. The character is over eight feet tall, weighs about 500 pounds and has skin as though as bark. A creature li...
Master: Special. The character is close to ten feet tall, weighs about half a ton and crushes lesser creatures while enemy we...
Source: Core Rulebook
Racial
+0 XP

Shapeshifter

The character has the capability to borrow the appearance of others for a period of time. For young changelings this ability comes naturally, and it can be hard for them not to adopt the appearance and manners of people around them. Mature changelings usually develop greater control over the trait
Novice: Free. With a successful die roll against Resolute, the character may adopt a false shape; the form, appearance, voice...
Adept: Free. The character may, for a short period of time and with a successful Resolute test, adopt the form of specific i...
Master: Free. With a successful Resolute test the character may adopt the form of a specific individual and maintain it for t...
Source: Core Rulebook
Racial
+0 XP

Short-lived

The character’s life is short, even under favorable living conditions. All members of its race tend to reach adulthood in a handful of years, after which they start to lose their youthful vigor so that only a few ever live to see the age of forty. On the other hand, they are quick to learn and adapt to new surroundings, and they are often ready to face the world at the age of five. Short-lived has no effect besides what it implies in terms of playing the role.
Source: Core Rulebook
Racial
+0 XP

Survival Instinct

The character belongs to a race with a short lifespan but with a life-force comparable to that of more long-lived races. For some individuals this energy shows itself in clamorous hollering and an acute restlessness; for others it manifests itself in a more useful survival instinct.
Novice: Free. Thanks to its explosive survival instinct, the character may perform one extra Movement Action once per scene.
Adept: Reaction. The character trusts its instincts and has learned that rolling with the punches often saves your life. The...
Master: Free. There resides a powerful fighting spirit within each member of the character’s race, and that spirit can show i...
Source: Core Rulebook
Racial
+0 XP

Wisdom of the Ages

Through the eons, the elves have amassed a vast collective wisdom; a deep well of knowledge and insights which many elves can access through meditation. The character is one of those who may use the know-how of previous generations to solve problems at hand. It is not without risks; in the twilight of the world, the process spawns corruption. Wisdom of the Ages gives temporary corruption as if it was a mystical power.
Novice: Full turn. The character gets lost in a short trance. With a passed Resolute test, it gains access to the novice leve...
Adept: Active. The character’s closer connection to the collective memory makes the trance even shorter; other than that it ...
Master: Active. The character can dig deeper into the collective memory. With a passed Resolute test, it gains access to the ...
Source: Advanced Player's Guide

⚔️ Boon

Boon
5 XP

Bloodhound

You have an exceptional sense of smell and can track creatures by scent alone.
Source: Core Rulebook
Boon
5 XP

Bushcraft

You are skilled in wilderness survival and can find food, water, and shelter in almost any environment.
Source: Core Rulebook
Boon
5 XP

Contacts

You have a network of informants and allies throughout the region. You can usually find someone who knows something about your current situation.
Source: Core Rulebook
Boon
5 XP

Famous

You are well-known in certain circles, which can open doors and provide opportunities.
Source: Core Rulebook
Boon
5 XP

Wealthy

You come from a wealthy family or have accumulated significant wealth. You start with extra money and valuable possessions.
Source: Core Rulebook

⚔️ Burden

Burden
+5 XP

Enemy

You have made a powerful enemy who will actively work against you and may seek revenge.
Source: Core Rulebook
Burden
+5 XP

Haunted

You are haunted by spirits or visions that may interfere with your actions or cause others to distrust you.
Source: Core Rulebook
Burden
+5 XP

Illiterate

You cannot read or write. This limits your access to information and certain opportunities.
Source: Core Rulebook
Burden
+5 XP

Poverty

You start with very little money and few possessions. You must work hard to acquire even basic equipment.
Source: Core Rulebook
Burden
+5 XP

Superstitious

You are deeply superstitious and may refuse to do certain things or enter certain places due to your beliefs.
Source: Core Rulebook