Racial
Advanced Player's Guide
Racial Default

Effect

If the enemy already is in a berserk rage no need to roll is necessary, the andrik automatically succeeds taunting the enemy to their wit's end. Enemies with the Steadfast ability will be able to roll resistance every round to regain their senses. When using Provocative the andrik immediately loses the advantage of the trait Diminutive.

Effects by Level

Novice (Level 1)

Free. The andrik can with a successful [ResoluteCunning] roll get an enemy unduly provoked, allowing the andrik a second chance to succeed in all Defense and resistance rolls against this enemy. Only one target at a time may be thrown off in this way. The effect persists for the rest of the battle without further rolls, but if the andrik wants to provoke another enemy this will require a new roll.

Adept (Level 2)

Free. The andrik's ability to infuriate the enemy gives them not only a second chance to successfully roll Defense and resistances but the enemy also becomes careless to incoming attacks; a successful [ResoluteCunning] roll gives the andrik a second chance to succeed with attack rolls against the offended enemy.
This in addition to the effects of Level I, against one enemy at a time and for the rest of battle unless the andrik wants to change the target of their heckling.

Master (Level 3)

Active. The andrik is a supreme mocker and can with quacking singing and obscene dance bring an entire group of enemies off balance with a successful [Cunning] roll. This turns all the enemies vermilion with unreasoning anger and the andrik gets a second chance on Defense and resistance, as well as attack, rolls against all affected enemies for the rest of the battle.

Type: Racial
Cost: Free
Source: Advanced Player's Guide
Racial Default: Yes (automatically given to certain races)