📜 Social

Social Combat

Created by: Game Master • Created: August 04, 2025 at 09:38 AM

Social conflicts in Symbaroum can be as dramatic as physical combat.

Social Attributes:
- Persuasive: For convincing, inspiring, and leading
- Discreet: For deception, subtlety, and stealth
- Vigilant: For detecting lies and reading people
- Cunning: For logical arguments and strategy

Social Actions:
- Intimidate: Use Strong or Persuasive to frighten
- Deceive: Use Discreet vs opponent's Vigilant
- Inspire: Use Persuasive to boost allies' morale
- Negotiate: Use Persuasive for bargaining and deals
- Seduce: Use Persuasive or Discreet for romantic influence
- Bluff: Use Discreet to mislead or misdirect

Social Combat Mechanics:
- Initiative: Based on Quick or Vigilant
- Actions: One social action per turn
- Defense: Vigilant or relevant social attribute
- Wounds: Represent loss of face, confidence, or influence

Reputation System:
- Characters build reputation in different communities
- High Reputation: Advantages in social situations, better prices
- Low Reputation: Discrimination, hostility, higher prices
- Reputation Tracks: Local communities, noble houses, religious organizations

Social Consequences:
- Loss of Face: Temporary social penalties
- Ostracism: Exclusion from social groups
- Infamy: Negative reputation that spreads
- Honor: Positive reputation that provides benefits