Alternative Character Creation
For experienced players or specific campaign needs, these alternative methods can be used.
Point Buy System:
- More flexible attribute distribution
- Allows for specialized characters
- Better for experienced players
- Can create more powerful starting characters
- Standard Point Buy: 15 points, max 5 per attribute
- High Power: 20 points, max 5 per attribute
- Low Power: 10 points, max 4 per attribute
Random Generation:
- Roll for attributes randomly
- Creates unexpected character concepts
- Good for one-shot adventures
- Can lead to interesting roleplaying opportunities
- 3D6 Method: Roll 3D6 for each attribute
- 4D6 Drop Lowest: Roll 4D6, keep best 3
- Array Method: Choose from pre-rolled arrays
Template Characters:
- Pre-made character templates
- Good for new players or quick starts
- Can be customized within limits
- Ensures balanced starting characters
- Warrior Templates: Different fighting styles
- Mystic Templates: Various magical traditions
- Rogue Templates: Different stealth approaches
- Hunter Templates: Various wilderness specialties
Background-Based Creation:
- Start with character background
- Develop attributes and abilities based on history
- Focus on story over mechanics
- Creates more realistic characters
- Occupation-Based: Start with profession
- Event-Based: Start with defining moment
- Relationship-Based: Start with important connections