Mass Combat
When characters participate in large battles or lead armies, these rules provide structure.
Unit Types:
- Infantry: Basic foot soldiers, versatile
- Cavalry: Mounted warriors, fast and powerful
- Archers: Ranged units, good for support
- Specialists: Unique units with special abilities
- Artillery: Siege weapons and heavy weapons
Battle Resolution:
- Use simplified rules for large groups
- Focus on key moments and character actions
- Morale affects unit performance
- Terrain and weather impact battle outcomes
- Skirmish: Small unit actions
- Battle: Medium-scale conflicts
- War: Large-scale campaigns
Character Roles:
- Leaders: Command units and inspire troops
- Champions: Engage in single combat
- Scouts: Gather intelligence and harass enemies
- Healers: Tend to wounded and maintain morale
- Mystics: Provide magical support
Tactical Elements:
- Formation: How units are arranged
- Terrain: How the battlefield affects combat
- Weather: Environmental effects on battle
- Morale: Unit willingness to fight
- Supply: Logistical considerations
Battle Phases:
- Preparation: Planning and positioning
- Engagement: Initial contact and fighting
- Climax: Decisive moments
- Resolution: Outcome and consequences