Wizardry
Novice
Core Rulebook

Description

The Mystic can unleash the rampaging spirit of fire and burn its enemies to cinders, or at least scorch them severely.

Action Type

Active

Range

Line of sight

Duration

Instant

Target

One creature

Effects by Level

Novice (Level 1)

Active. The Mystic lashes out with fire and brimstone against a target. If the Mystic succeeds with a [ResoluteQuick] test, the cascade deals 1D12 points of damage. If the Mystic fail the test the cascade only deals 1D6 damage.

Adept (Level 2)

Active. The Mystic unleashes a chain of burning energy. If the Mystic succeeds with a [ResoluteQuick] test, the fountain deals 1D12 points of damage. If the Mystic fails the test the fountain only deals 1D6 damage. If the target suffers the full 1D12 damage, the Mystic may try to steer the flaming energy toward an additional target, and so on until the Mystic fails a [ResoluteQuick] test.

Master (Level 3)

Active. The Mystic unleashes a veritable storm of flaming and smoking energies. If the Mystic succeeds with a [ResoluteQuick] test, the fountain deals 1D12 points of damage. If the Mystic fail the test the fountain only deals 1D6 damage. The chain continues, even if the Mystic should fail one of the tests, and doesn't stop until there is a second failed attempt.

Tradition: Wizardry
Level: Novice
Corruption Cost: 1
Source: Core Rulebook
Created by: Game Master
Created: August 13, 2025