Theurgy
Novice
Core Rulebook

Description

By faith and will, the Mystic raises a holy shield against the weapons of its enemies. The shield is invisible until attacked, at which time it glitters as if struck by sunlight.

Action Type

Active

Range

Line of sight

Duration

Instant

Target

One creature

Effects by Level

Novice (Level 1)

Active. With a successful roll against Resolute the Mystic surrounds itself with a warm glow. This glow provides an additional 1D4 Armor. Also, any abomination or undead who attacks the Mystic with melee attacks suffers 1D4 damage from the glow, ignoring Armor. The blessed shield lasts to the end of the scene.

Adept (Level 2)

Active. As on the Novice level, but the shield now provides 1D6 of extra Armor and damage. Also, an ally within sight can be included in the effect of the blessed shield.

Master (Level 3)

Active. As on the Novice level, but the shield now provides 1D8 of extra Armor and damage. Two of the Mystic’s allies can be included in the effect of the blessed shield.

Tradition: Theurgy
Level: Novice
Corruption Cost: 1
Source: Core Rulebook
Created by: Game Master
Created: August 13, 2025