Sorcery
Adept

Description

The mystic has gained insights into the mysteries of fire and can summon fire to form it into a wall or a dome.

Material

A fistful of brimstone, with some mercury.

Action Type

Active

Range

Medium

Duration

Concentration

Target

Area

Effects by Level

Novice (Level 1)

With a successful Resolute test the mystic calls forth a wall of whirling flames just in front of it (melee combat distance). The wall is wide enough to cover most corridors and divide most rooms. When in larger rooms and when outside, one can get around the wall of flames by using two Movement Actions, but it can also be flown over with only one Movement Action. It is possible to pass through the wall with an ordinary Movement Action, but all who do so suffer 1D12 points of fire damage. The wall of fire is sustained until the mystic fails a Resolute test, made once each turn after the first.

Adept (Level 2)

The Flame Wall curves and closes into a burning circle around the mystic and its allies, as well as any enemy combatants within range of melee combat when this power is activated. The wall of flames can either be flown over or passed through, but all enemy combatants within range of melee combat when this power is activated suffer 1D12 points of fire damage.

Master (Level 3)

The Flame Wall curves and bends into complex shapes, creating a burning maze that can trap enemies and protect allies. The wall can be shaped to create multiple barriers and can be used to funnel enemies into specific areas.

Tradition: Sorcery
Level: Adept
Corruption Cost: 3
Created by: Game Master
Created: August 04, 2025