Witchcraft
Novice
Core Rulebook

Description

The Mystic can ask the wind to lift and carry arrows towards its enemies. The barbarian witch Yagaba, a friend of Lasifor Nightpitch, sometimes gives a taste of this power, and is rarely seen without a handful of black-feathered arrows floating by her side.

Action Type

Active

Range

Line of sight

Duration

Instant

Target

One creature

Effects by Level

Novice (Level 1)

Active. The Mystic enchants a handful of arrows (up to five) with a successful Resolute test. The arrows then float next to the Mystic for the rest of the scene and can be fired, once per turn, as a Free Action (one arrow can be fired the same turn that the power is activated). The arrows hit their target automatically. Any quality or special ability that the arrow might have is added to the effect. The arrow normally deals 1D6 damage.

Adept (Level 2)

Active. The arrows are enchanted as above, but in the hands of the Adept Mystic they now deal 1D8 damage. As a Combat Action, the Mystic can send two arrows against either the same target or two different targets. If the Mystic performs this Action, then he or she cannot fire another arrow as a Free Action.

Master (Level 3)

Active. The Mystic can use a Combat Action to fire three arrows against one or separate targets. If the Mystic performs this Action, then he or she cannot fire another arrow as a Free Action.

Tradition: Witchcraft
Level: Novice
Corruption Cost: 1
Source: Core Rulebook
Created by: Game Master
Created: August 13, 2025