Witchcraft
Novice
Core Rulebook

Description

Free will is an illusion, but the power of the will is unmistakable. The Mystic has come to understand these seemingly contradictory principles and can use the insight to control the will of other creatures.

Action Type

Active

Range

Line of sight

Duration

Instant

Target

One creature

Effects by Level

Novice (Level 1)

Active. The Mystic can seize control of a creature’s will by making a successful [ResoluteResolute] test. The control is considered active until the Mystic breaks concentration or fails a [ResoluteResolute] test. The controlled creature can only perform one (1) Action each turn and cannot use any active abilities or powers while affected.

Adept (Level 2)

Active. The Mystic can seize control of a creature’s will by making a successful [ResoluteResolute] test. The Mystic does not have to concentrate to sustain the control; it is ongoing and considered active until the Mystic fails a [ResoluteResolute] test. A controlled creature can only perform one (1) Action each turn and cannot use any active abilities or powers while affected.

Master (Level 3)

Active. The Mystic can seize control of a creature’s will by making a successful [ResoluteResolute] test. The Mystic does not have to concentrate to sustain the control; it is ongoing and considered active until the Mystic fails a [ResoluteResolute] test. The controlled creature can perform two Actions each turn.

Tradition: Witchcraft
Level: Novice
Corruption Cost: 1
Source: Core Rulebook
Created by: Game Master
Created: August 13, 2025