Wizardry
Novice
Core Rulebook

Description

The Mystic can use its mind to move and throw around loose objects, or even enemies.

Action Type

Active

Range

Line of sight

Duration

Instant

Target

One creature

Effects by Level

Novice (Level 1)

Active/Reaction. The Mystic can use objects in the surroundings to either hurl around as weapons or to block incoming attacks. The Mystic will have to make a [ResoluteQuick] test to attack this way and deals 1D8 damage if successful. If some object instead is used as a temporary shield, make a [ResoluteAccurate] test to block physical attacks and [ResoluteResolute] if trying to block a magic projectile. The object is destroyed after one hit, either dealt or blocked.

Adept (Level 2)

Active. The Mystic is capable of using the power of his or her mind [ResoluteStrong] to lift, and throw, an enemy. A thrown enemy lands a Movement Action away and suffers 1D8 damage. The enemy lands on its back, unless it makes a successful Quick test.

Master (Level 3)

Active. The Mystic can throw a chain of enemies if succeeding with a [ResoluteStrong] test. The Mystic starts with one target and keep making tests until he or she fails. The thrown enemies land a Movement Action away and suffer 1D8 damage. The enemies land on their back, unless they make a successful roll against Quick.

Tradition: Wizardry
Level: Novice
Corruption Cost: 1
Source: Core Rulebook
Created by: Game Master
Created: August 13, 2025