Witchcraft
Novice
Core Rulebook

Description

The Mystic has grasped that physical appearance is a dynamic concept, and knows how to use that insight to transform its enemies into weaker forms.

Action Type

Active

Range

Line of sight

Duration

Instant

Target

One creature

Effects by Level

Novice (Level 1)

Active. With a successful roll against Resolute the Mystic can turn a target into a harmless beast (mammal or reptile, the Mystic decides which). The target stays in that form until the Mystic breaks concentration or fails a [ResoluteResolute] test. This test is made each turn on the Mystic’s Initiative. The harmless animal keeps the target’s original Attributes but none of its abilities or powers and can neither attack nor use objects.

Adept (Level 2)

Active. The Mystic no longer has to concentrate to keep the Maltransformation active; it is ongoing until the Mystic fails a [ResoluteResolute] test.

Master (Level 3)

Active. The Mystic can trigger a Chain of Maltransformations. If the Mystic succeeds in transforming one target, he or she may then attempt to transform another one, and so on until a transformation attempt fails.The Maltransformation is ongoing until the Mystic fails a Resolute test, made each turn for each target.

Tradition: Witchcraft
Level: Novice
Corruption Cost: 1
Source: Core Rulebook
Created by: Game Master
Created: August 13, 2025