Witchcraft
Novice
Core Rulebook

Description

The secrets of life lay bare for the Mystic and with them follows the coveted force of healing, often interpreted as a gift from whichever deity the Mystic adheres to.

Action Type

Active

Range

Line of sight

Duration

Instant

Target

One creature

Effects by Level

Novice (Level 1)

Active. The Mystic can through touch, and by passing a Resolute test, heal 1D6 points of a target’s Toughness. This power also works on the Mystic itself.

Adept (Level 2)

Active. The Mystic’s healing hands now heal 1D8 points of Toughness and stop the ongoing effect of poisons and bleeding.

Master (Level 3)

Active. The Mystic can heal a creature within sight, healing 1D8 Toughness and halting the ongoing effect of poisons and bleeding. The Mystic now heals 1D12 points of Toughness when touching the target.

Tradition: Witchcraft
Level: Novice
Corruption Cost: 1
Source: Core Rulebook
Created by: Game Master
Created: August 13, 2025