Witchcraft
Novice
Core Rulebook

Description

The Mystic has closely studied the spirits of creation and death, and can use its knowledge to redistribute damage between itself, its allies and its enemies.

Action Type

Active

Range

Line of sight

Duration

Instant

Target

One creature

Effects by Level

Novice (Level 1)

Free. By making a successful die roll against Resolute the Mystic can attract the spirits of damage from another creature. The target is healed 1D6 points of Toughness while the Mystic suffers as much in damage.

Adept (Level 2)

Free. As Novice, but the effect heals 1D8 points of Toughness and also draws any ongoing effects of poison and bleeding to the Mystic. The Mystic suffers half the damage, both from wounds and any poison/bleeding.

Master (Level 3)

Active. The Mystic heals its target 1D8 points of Toughness, while suffering half as much in damage. The Mystic may also pass the other half of the damage on to another creature in sight. The chosen target’s armor is ignored and it cannot defend itself in any way.

Tradition: Witchcraft
Level: Novice
Corruption Cost: 1
Source: Core Rulebook
Created by: Game Master
Created: August 13, 2025