Theurgy
Novice
Core Rulebook

Description

The Mystic can send out a holy and life-affirming aura that harms abominations and the undead. At higher levels, this aura can also provide healing powers for living creatures.

Action Type

Active

Range

Line of sight

Duration

Instant

Target

One creature

Effects by Level

Novice (Level 1)

Active. With a successful Resolute test the Mystic envelops itself in an aura of holy energies that is harmful to abominations and undead. The targets suffer 1D6 damage, ignoring its Armor. This power affects all abominations and undead within sight of the Mystic and is ongoing until the Mystic fails a Resolute test or breaks concentration. The Mystic can exclude allied abominations or undead from the effect of the Holy Aura.

Adept (Level 2)

Active. The aura now deals 1D8 damage to abominations and undead, while living creatures are healed by 1D4 points of Toughness each turn.

Master (Level 3)

Active. Same effect as on Adept level, but the effect against abominations and undead is increased to 1D10 and the holy energies also heals living allies 1D6 points of Toughness each turn.

Tradition: Theurgy
Level: Novice
Corruption Cost: 1
Source: Core Rulebook
Created by: Game Master
Created: August 13, 2025