Witchcraft
Novice
Core Rulebook

Description

The earth is bound by roots and objects above ground are often covered by vines. All the Mystic does is use its will to evolve the already ongoing processes of nature.

Action Type

Active

Range

Line of sight

Duration

Instant

Target

One creature

Effects by Level

Novice (Level 1)

Active. The Mystic calls forth entangling vines or roots from out of the earth and can ensnare an enemy by making a successful Resolute test. The ensnared creature cannot move but can use ranged weapons and powers. The creature is ensnared until the Mystic fails a [ResoluteStrong] test, starting the following turn.

Adept (Level 2)

Active. The Mystic can ensnare a chain of creatures. If the Mystic manage to ensnare a target with a successful Resolute test, then he or she can attempt to snare another one, and so on until an attempt fails. Starting the following turn, a [ResoluteStrong] test is then made for each target to decide how many of them remain ensnared.

Master (Level 3)

Active. The Mystic creates an entangling chain of thorns. Those ensnared with a [ResoluteStrong] test also suffers 1D6 damage per turn from their thorny prison. The sharp thorns find gaps in the targets armor, so any Armor is ignored.

Tradition: Witchcraft
Level: Novice
Corruption Cost: 1
Source: Core Rulebook
Created by: Game Master
Created: August 13, 2025