Symbolism
Novice
Advanced Player's Guide

Description

The mystic creates a glyph that upon activation becomes a whirling vortex, sucking the life-force from the enemy. The glyph affects all enemies who can see the symbol and are in front of it.

Action Type

Active

Range

Line of sight

Duration

Instant

Target

One creature

Effects by Level

Novice (Level 1)

Active. With a [ResoluteStrong] test the mystic can damage every enemy in the vicinity (one test per target). The damage is 1D4, ignoring Armor. The effect lasts until the mystic fails a Resolute test or loses concentration [Resolute –Damage].

Adept (Level 2)

Active. Same as the novice level, but the effect lasts until the mystic fails a Resolute test.

Master (Level 3)

Active. The master can direct part of the drained energy into himself or his allies; the stolen life-force heals the mystic or one of its allies, returning 1D4 points of Toughness per turn for as long as effect is active.

Tradition: Symbolism
Level: Novice
Corruption Cost: 1
Source: Advanced Player's Guide
Created by: Game Master
Created: August 13, 2025