BARTOLOM portrait

BARTOLOM

MALE

Wizard of Ordo Magica - A novice wizard seeking truth about Davokar's magic

Human (Ambrian) Mystic
Race
Human (Ambrian)
Traits
Privileged
Attributes
QUICK
11
STRONG
9
CUNNING
13
ACCURATE
10
DISCREET
5
RESOLUTE
15
VIGILANT
7
PERSUASIVE
10
Abilities
Alchemy (novice) Beast Lore (novice) Brimstone Cascade (novice) Medicus (novice) Wizardry (novice)
Weapons
Weapon Damage Damage shown is the weapon's base damage dice
Staff 1D6 (long)
+1D6 Damage long
Dagger 1D4 (short)
+1D4 Damage short
Armor
ARMOR
0
Defense
DEFENSE
11
Toughness
TOUGHNESS
9
PAIN THRESHOLD
3
Equipment
Staff 1D6 (long) - A mystic's weapon and focus for magical energy
Dagger 1D4 (short) - A small, easily concealed blade
Camp equipment - Basic camping gear for travel
Dusty bottle of aged sherry - A bottle of fine sherry from your master's collection
3 herbal cures - Potions and remedies for various ailments
3 thaler and 9 shillings - Your modest coin purse
Shadow
Fiery copper
Corruption: 0

Backstory

You are a novice in Ordo Magica, Ambria's biggest and most influential order of wizardry. When all others journeyed north you and your master stayed in Alberetor to study the dying earth, although you wanted nothing more than to tag along in search for the truth behind rumors about Davokar's herbs and the magic of barbarian witches. Now that your master is dead it is time to put that plan into action. The first step is to locate your old colleague, Master Vernam who is said to live in Thistle Hold.