MAGDALA portrait

MAGDALA

FEMALE

Barbarian Witch - A shapeshifter sent south to observe and report

Human (Barbarian) Mystic
Race
Human (Barbarian)
Traits
Bushcraft
Attributes
QUICK
13
STRONG
11
CUNNING
9
ACCURATE
10
DISCREET
7
RESOLUTE
15
VIGILANT
10
PERSUASIVE
5
Abilities
Natural Warrior (novice) Shapeshift (adept) Witchcraft (novice)
Weapons
Weapon Damage Damage shown is the weapon's base damage dice
Staff 1D6 (long)
+1D6 Damage long
Dagger 1D4 (short)
+1D4 Damage short
Armor
ARMOR
0
Defense
DEFENSE
10
Toughness
TOUGHNESS
11
PAIN THRESHOLD
4
Equipment
Staff 1D6 (long) - A mystic's weapon and focus for magical energy
Dagger 1D4 (short) - A small, easily concealed blade
Camp equipment - Basic camping gear for travel
2 thaler and 7 shillings - Your modest coin purse
Shadow
Red with a few flakes of rust
Corruption: 1

Backstory

You grew up in the shadow of Karvosti, the plateau of the High Chieftain in Davokar. Your initiation ended in tragedy as the ritual was cut short by an abomination sprung forth from the forest deep. In the fight you found your inner beast, and because of that the leader of your hex circle has sent you south. You are deemed to be able to defend yourself against the depraved Ambrians, should the need arise. Your mission is to observe and to report back to the hex circle. Davokar is about to awaken, in part because of the newcomers, and the forces that work for awakening must be found and fought.