Trapper
General • Novice
General
Novice
Description
Traps have been used since ancient times and in Davokar they are particularly useful. Among barbarians, the art of trap-making is known to many and even Ambrians venturing into the woods know to appreciate a good trap. The character has realized that monsters and abominations are best combated after having been caught and fettered.
Trained trappers can deploy and disarm both mechanical traps and alchemical mines. Furthermore, when the need arises, the character can quickly manufacture improvised traps from materials at hand.
See more on the rules regarding traps on page 102.